Generating images in Dreamina
Three models at three price points. The difference between an efficient session and an expensive one is entirely about which model you use at which stage.
Last reviewed
Short answer
How does Dreamina image generation work?
Write a prompt, pick a model, set the aspect ratio, generate. The model picker is the only control that changes the price, from 2 credits on Image 3.0 to 6 on Seedream 4.0. Reference images anchor composition and character; inpainting fixes a region without paying for a whole new render.
- Models
- 3
- Cheapest
- 2 credits
- Best quality
- Seedream 4.0
- Free per day
- 112 drafts
Models
What each one is for
Not a quality ladder to climb — a set of tools for different stages of the same job.
| Model | Credits | Per day free | Strength | Use at this stage |
|---|---|---|---|---|
| Image 3.0 | 2 | 112 | Everyday text-to-image. Fastest turnaround, lowest cost per render. | Drafts, thumbnails, bulk concepting |
| Image 3.0 Pro | 4 | 56 | Sharper detail and noticeably better text rendering inside images. | Posters, product shots, anything with words in it |
| Seedream 4.0 | 6 | 37 | Highest fidelity, strongest prompt adherence, best at photoreal skin. | Portraits, final deliverables, client work |

Walkthrough
From prompt to finished image
- 1
Set the aspect ratio first
FreeRatio cannot be changed after generation — re-cropping means paying for a second render. Decide the destination before you write the prompt. - 2
Draft on the cheapest model
2 creditsYou are testing whether the prompt produces the composition you imagined. Fidelity is irrelevant at this stage and paying for it is wasted. - 3
Change one clause and re-run
2 credits eachSingle-variable iteration. Rewriting the whole prompt loses the parts that were working and tells you nothing about which change helped. - 4
Add a reference image if consistency matters
Free to attachFor a recurring character or a specific product, a reference anchors identity in a way prompt text cannot. - 5
Final render on the best model
6 creditsSame prompt, higher-fidelity model, once. This is the only render that needs to be expensive. - 6
Inpaint or upscale as needed
Separate passRegenerate just the region that is wrong rather than the whole frame. Upscale only if the output is going to print.
The arithmetic on this workflow
Reference
Anchoring with a reference image

A reference is the answer to the most common complaint about image generators — that the same prompt gives you a different person every time. The model treats the upload as an anchor rather than something to copy, so you keep the face or the product while changing the setting, lighting and framing around it. For any series of images that need to look related, this is not an optimisation but a requirement.
After
Editing what you generated

Generating again because a hand is wrong is the most common way to waste credits. Masking the hand and regenerating that region alone preserves everything that was already correct and costs a fraction of a full render. Upscaling is worth doing last and only when the output is genuinely going to print — screen use does not need it.
FAQ
Image generation questions
Which Dreamina image model is best?
How many images can I make per day for free?
Can I edit an image after generating it?
How do reference images work?
What resolution do generated images come out at?
Why does my image have garbled text in it?
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