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Lip sync and talking avatars

The output quality is decided almost entirely by the source image, not by the audio or the settings. Get the character frame right and the rest is straightforward.

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Short answer

How does Dreamina lip sync work?

Supply a character image and an audio track — either uploaded or generated from text — and Dreamina animates the mouth and face to match. It costs roughly 40 credits per 10s of audio. The single biggest quality factor is the source image: front-facing, mouth clearly visible, neutral expression. Angled or smiling faces sync poorly regardless of audio quality.

Cost
~40 credits
Billed
per 10s of audio
Audio
Upload or TTS
Best angle
Front-facing

Preparation

What makes a character image sync well

This table is the whole page, really. Everything else is mechanics.

AttributeWorksFails
Head angleFront-facing, square to cameraThree-quarter or profile
ExpressionNeutral, mouth closed or slightly openWide smile, teeth showing
FramingHead and shoulders, face filling a good share of frameFull body, small distant face
OcclusionMouth and jaw fully visibleHand near face, microphone, heavy beard shadow
LightingEven light across the faceStrong side light, half the face in shadow
ResolutionSharp facial detailSoft or upscaled-from-small source
A front-facing generated character suitable for lip sync
A workable source frame: square to camera, mouth unobstructed, even lighting, face occupying a decent share of the frame.

Generate the character for the job

If you are creating the character in Dreamina anyway, prompt explicitly for it — “front-facing portrait, neutral expression, head and shoulders, even soft lighting”. Two credits spent getting the source frame right saves a 40-credit sync that does not work.

Walkthrough

Producing a talking clip

  1. 1

    Prepare or generate the character

    2–6 credits
    Front-facing, unobstructed mouth. Verify against the table above before going further — this is the step that decides the outcome.
  2. 2

    Write and trim the script

    Free
    Cost scales with duration, so every unnecessary sentence has a price. Read it aloud and time it before you generate.
  3. 3

    Choose uploaded audio or text-to-speech

    Free
    Uploaded speech carries natural pacing and emphasis. TTS is faster and more consistent but flatter — fine for explainer content, weak for anything with personality.
  4. 4

    Generate the sync pass

    ~40 credits per 10s of audio
    The character image stays fixed; only the face is animated to the audio.
  5. 5

    Review at full size before regenerating

    Free
    Sync errors that look severe in a small preview often read fine at final size. Check properly before spending again.
Dreamina text-to-speech panel for lip sync with voice selection
The text-to-speech panel. Voice choice affects pacing, and pacing affects how convincing the sync looks more than the mouth shapes do.

Quality

Fixing a sync that looks wrong

Four failure modes cover nearly everything.

What you seeCauseFix
Mouth barely movesSource face is angled or too small in frameRegenerate the character front-facing, head and shoulders
Movement out of time with audioBackground noise confusing the waveformUse a clean recording, or switch to text-to-speech
Uncanny, rubbery faceOver-expressive source imageStart from a neutral expression
Sync drifts near the endClip pushing the duration limitSplit the script and join the segments in an editor

Real people need consent

Lip syncing a photograph of someone who has not agreed to it is the deepfake mechanism. It breaches the content policy and creates legal exposure that has nothing to do with what the tool will technically allow.

FAQ

Lip sync questions

What does Dreamina lip sync cost?
Around 40 credits per 10s of audio. Because cost scales with audio length rather than complexity, a script that runs thirty seconds costs roughly three times a ten-second one — worth trimming the script before generating, not after.
Can I use my own voice recording?
Yes. Uploaded audio generally produces a more natural result than synthesised speech, because real speech has pacing and emphasis that text-to-speech flattens. Record on anything — clean phone audio beats a poor studio take.
Why does my character barely move its mouth?
Almost always the source image. A three-quarter or profile angle gives the model very little mouth geometry to work with. Front-facing, mouth visible, neutral expression — that is what syncs.
Does lip sync work in languages other than English?
Yes, though accuracy varies. The mouth shapes are driven by the audio waveform rather than by understanding the words, so it handles most languages — but sounds that do not exist in the training distribution sync less convincingly.
Can I lip sync a photograph of a real person?
Technically it will run. Doing it to someone who has not consented is a serious problem — it is the mechanism behind deepfakes, it breaches the content policy, and it carries legal exposure entirely separate from anything the tool permits.
How long can a lip sync clip be?
Limited per generation. For anything longer, split the script into segments, generate each separately from the same character image, and join them in an editor — cutting on a natural pause hides the joins.

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